﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

namespace SquogContentPipeline
{
    public class MapData
    {
        //Display name of the map, short sweet and to the point.
        public string Name;

        //A more elaborate description of the map.
        public string Description;

        //Squog's Starting poistion
        public Vector2 StartingPosition;

        //Lines in which a collision can occur
        public LineSegmentData[] Ground;

        //Lines that mark the boundries of the level, ie. you die if you
        //touch them.
        public LineSegmentData[] Boundry;

        //List of all the game objects in the map
        public GameObjectData[] GameObjects;
    }
}
